Cleft AI: Voice-First Productivity for AuDHD Minds
As part-time COO at Cleft AI, I help build responsible AI tools for neurodivergent users. Traditional note-taking doesn’t work for AuDHD minds - I know because I live it daily. Our solution? Voice-first capture with privacy and accessibility at its core.Impact: 10k+ users, 4.8★ App Store rating, Featured in Fast Company’s Best Apps 2024
Traditional note-taking apps don’t work for AuDHD minds. As someone with AuDHD (not a superpower, just different), I experienced this problem daily. The friction of typing, organizing, and finding notes later created barriers to capturing important thoughts.
As COO at Cleft AI (part-time), work with Justin Mitchell to build a voice-first note app for neurodivergent users that respects privacy and reduces cognitive load.
Writing on phones is painful - autocorrect fights you, interfaces distract you, and the experience feels cramped. We’re building an agentic writing platform with a physical keyboard that provides support when needed, silence when creating.Impact: Featured in Monocle, Dezeen, TechRadar; strong pre-orders from writer community
Writing on phones has become a necessary evil. Autocorrect constantly fights your intentions, interfaces are cluttered with distractions, and the cramped touchscreen experience makes serious writing nearly impossible. Writers deserve better tools.
We believe technology should amplify human capability, not replace it. Amber represents our commitment to building tools that respect user agency while providing powerful assistance when needed.
Pioneered enterprise VR collaboration when remote meetings became critical. We solved the fundamental problem: video calls lack the spatial and social cues that make in-person collaboration effective. Our VR meeting spaces brought back natural interaction.Impact: Deployed in 40+ countries, thousands of executives trained, featured in Forbes, Gartner, IDC
Remote meetings lack the spatial and social cues that make in-person collaboration effective. Video calls create fatigue, limit natural interaction, and make it difficult to read the room. Enterprises needed better tools for distributed teams.
One of the first mobile-friendly event platforms in Ireland, built to serve the 18-25 demographic who lived on their phones. We unified fragmented event tools into one seamless mobile experience when competitors were still desktop-focused.Impact: 333,294 attendees across 299 events, international expansion, pioneered mobile event management
In the early days of mobile web, event organizers struggled with fragmented, desktop-centric solutions. Meanwhile, the 18-25 year old demographic - our target audience - needed mobile functionality to discover and attend events. Small to medium venues couldn’t compete with larger players who had expensive enterprise systems.
Build and scale one of Ireland’s first mobile-friendly event management platforms using Ruby on Rails, creating a unified solution that worked seamlessly on the devices young people actually used.
This early mobile web experience (Wooq) laid the foundation for later innovations - from immersive VR collaboration (meetingRoom) to AI-powered productivity tools (Cleft/Amber). Each step built on lessons learned about human-centered technology design.
Each project represents a step in my journey building human-centered technology. From pioneering mobile-first experiences with Wooq (early mobile web) to creating immersive collaboration with meetingRoom (VR) to now building AI-powered tools with Cleft and Amber - the evolution shows both technological advancement and deepening understanding of how to amplify human capability without replacing human agency.